![]() In a year when many Soulslike fans will be tired after spending hundreds of hours in Elden Ring‘s Lands Between, releasing Asterigos is a gamble. And I’m pleased to say it’s a small triumph. ![]() Thankfully, indie developer Acme Gamestudio have brought us Asterigos: Curse of the Stars. It simply isn’t enough to be a re-skinned Dark Souls anymore. With such Soulslike saturation, it is imperative that any new game innovates in a meaningful way. But between the releases of Sekiro: Shadows Die Twice, Nioh 2, the 2020 Demon’s Souls remake, Elden Ring, and many others, the wider genre is starting to feel somewhat uninspired and derivative. While they certainly present a welcome change for many, Soulslike fatigue is starting to set in. ![]() And these days we are seeing more and more of them. With the mainstream favouring heavy handholding and map-markers galore, Soulslike games offer players a truly challenging experience. The Soulslike genre has gained serious traction over the last decade. ![]() This Asterigos: Curse of the Stars review contains minor spoilers. ![]()
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